Black Ops III thus tumbling stack three years after the previous (and solid) opus and taking advantage of a three-year development cycle, according to a rotation of three studios: Sledgehammer (the controls of the 2014 vintage of COD, Advanced Warfare ), Infinity Ward and Treyarch, which precisely sign Black Ops III.
With the regularity of a Swiss cuckoo clock, as every year
at the beginning of November, the loose publisher Activision videogame arena in
the next installment of its martingale videogame Call of Duty, called this year
Call of Duty: Black Ops III . Steven C. Miller
Call of Duty, COD for short, flagship franchise
of Activision become over the years its
own genus: Blockbuster; in its most Hollywood-term acceptance of course, with
its strengths and weaknesses. A wonder indeed and basically what's the point of
wearing such a license soon to the cinema, if we think back to the recent
announcement of the editor of the creation of a new entity, Activision -
Blizzard Studios.
Well enough to imagine the headache and anxiety for studios
each iteration on the license. Do not give the impression to tread water, to
develop it, bit by bit, without alienating the base even loyal fans, even
though sales have significantly eroded in recent years. This year, however, we
must recognize that the publisher came up with a title-fed content,
particularly in the different game modes. We leave aside the exclusively
multiplayer component of the title. Some will say that this is especially true
of the interests of the license. Yes ... and partly not. For the single player
campaign a few points in its favor, even if it blows hot and cold.
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